How to Use
- Adding Targets: Enter distance and azimuth from your observer position, then click "Add Target"
- Adding Cannons: Enter each cannon's position (distance and azimuth from observer), then click "Add Cannon"
- Rotating View: Click and drag the compass to match your in-game camera orientation
- Panning: Click and drag on the graph to move around
- Zooming: Use mouse wheel to zoom in/out
Reading Firing Solutions
Once you have targets and cannons added, the cannon list will show:
- DIST: Distance setting for the cannon
- AZ: Azimuth angle to aim (0° = North, clockwise)
Tips
- The blue triangles represent your cannons
- The red circle represent your active targets
- The black circles represent your inactive targets
- Click "Cannons (N)" or "Targets (N)" to expand/collapse the lists
Upcoming Features
- Wind calculation adjustments
- Multiple target support
- Multiple/Moving spotting support
- Graphical representation of inacurracy due to gun and wind
- Voice announcements for firing solutions
- Real-time synchronization between players
Known Issues
- None for now - feel free to report any bugs you encounter!
Contact & Feedback
If you have suggestions, find bugs, or want to contribute, feel free to dm me on Discord : ayone
Version and Patch Note
Version 1.0.0 - Initial Release
- Basic functionality for adding targets and cannons
- Basic calculation of firing solutions for a single target
- Graphical display of targets and firing solutions
- Help modal with usage instructions
Version 1.0.0 => 1.0.2 - Bug Fixes
Version 1.0.3 - Minor Improvements
- Some bug fix of course
- Gun precision representation added
Version 1.1.3 - Manual Firing Solutions
- Added ability to manually input firing solutions for each cannon
- Manually inputted solutions can be converted to target for other cannons to focus on
- grid rotation fixes
- miscellaneous bug fixes