How to Use
- Adding Targets & Cannons: Right-click anywhere on the map to open the context menu, then choose "Add Target Here" or "Add Cannon Here"
- Selecting a Target: Right-click near an existing target and choose "Select [name]" to make it the active target for all cannons
- Selecting a Vehicle: Use the context menu to pick the artillery vehicle you're using. The firing solution will adjust based on that vehicle's range and precision
- Changing Maps: Use the Map dropdown in the top panel to switch between in-game regions
- Panning: Middle-click and drag on the map to move around
- Zooming: Use mouse wheel to zoom in/out
Manual Firing Solutions
- Click the Manual button on a cannon card to enter distance and azimuth by hand
- Use Apply to update the firing point
- Use Create Target to place a target at the computed impact point — other cannons can then aim at it
Reading Firing Solutions
Once you have a target selected and cannons placed, each cannon card shows:
- DIST: Distance setting for the cannon
- AZ: Azimuth angle to aim (0° = North, clockwise)
A red semi-transparent circle around the firing point shows the approximate dispersion area.
Tips
- Blue triangles represent cannons
- Red circles represent the active target, black circles are inactive targets
- Each cannon shows the active vehicle name in parentheses
- Click "Targets" or "Cannons" to expand/collapse their lists
- Vehicles with a ⚠ warning in the context menu are using default values for some parameters — consider providing full data
Known Issues
- None for now — feel free to report any bugs on Discord!
Contact & Feedback
If you have suggestions, find bugs, or want to contribute, DM me on Discord: ayone
Version & Patch Notes
Version 1.0.0 — Initial Release
- Basic functionality for adding targets and cannons
- Basic calculation of firing solutions for a single target
- Graphical display of targets and firing solutions
- Help modal with usage instructions
Version 1.0.0 → 1.0.2 — Bug Fixes
Version 1.0.3 — Minor Improvements
- Gun precision representation added
Version 1.1.3 — Manual Firing Solutions
- Added ability to manually input firing solutions for each cannon
- Manually inputted solutions can be converted to targets
- Miscellaneous bug fixes
Version 1.2.0 — Map & Vehicle Selector
- Map dropdown to switch between in-game regions without editing code
- Vehicle configuration system — select artillery type from the context menu
- Auto-detected map list from the
maps/ folder